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	<title>John Rouse - VFX Artist</title>
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	<link>http://www.a-chasm.com</link>
	<description>Particles, Smoke, Fire, Explosions, and You.</description>
	<pubDate>Tue, 19 May 2009 00:30:06 +0000</pubDate>
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		<title>Château Strike FX - Work in Progress 2</title>
		<link>http://www.a-chasm.com/?p=36</link>
		<comments>http://www.a-chasm.com/?p=36#comments</comments>
		<pubDate>Sat, 16 May 2009 21:35:01 +0000</pubDate>
		<dc:creator>jdrouse</dc:creator>
		
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		<description><![CDATA[
Some more work on the Chateau shot. I got much more going on here. Two seperate particle systems. Building system and ground system. Its built totally procedurally so I can shoot the missiles anywhere and they&#8217;ll do the right things.  It feels quite powerful now.

			
			
			
		

There isnt any compositing yet, or passes. Its just everything all [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Chateau Smoke WIP" src="http://www.a-chasm.com/FX/Pics/Chateau-de-Chambord-Smoke-WIPv01.jpg" alt="" width="640" height="480" /><br />
Some more work on the Chateau shot. I got much more going on here. Two seperate particle systems. Building system and ground system. Its built totally procedurally so I can shoot the missiles anywhere and they&#8217;ll do the right things.  It feels quite powerful now.</p>
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<p style="text-align: left;">There isnt any compositing yet, or passes. Its just everything all in one render. More to come.</p>
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		<title>Château Strike FX - Work in Progress 1</title>
		<link>http://www.a-chasm.com/?p=30</link>
		<comments>http://www.a-chasm.com/?p=30#comments</comments>
		<pubDate>Tue, 12 May 2009 01:39:23 +0000</pubDate>
		<dc:creator>jdrouse</dc:creator>
		
		<category><![CDATA[FX]]></category>

		<guid isPermaLink="false">http://www.a-chasm.com/?p=30</guid>
		<description><![CDATA[I&#8217;ve laid down some initial explosion systems in 3dsMax and Afterburn. I can&#8217;t figure out a good visual solution for getting the smoke trails out of the way. I also cant seem to thin their density fast enough to look good.
I feel like a good Hollywood version of this would be rolling the camera thru [...]]]></description>
			<content:encoded><![CDATA[<p><div class="wp-caption aligncenter" style="width: 650px"><img title="Chateau FX - WIP 1" src="http://www.a-chasm.com/FX/Pics/Chateau_v02_t07.jpg" alt="Floating Explosion? Yah we got dat." width="640" height="480" /><p class="wp-caption-text">Floating Explosion? Yah we got dat.</p></div></p>
<p>I&#8217;ve laid down some initial explosion systems in 3dsMax and Afterburn. I can&#8217;t figure out a good visual solution for getting the smoke trails out of the way. I also cant seem to thin their density fast enough to look good.</p>
<p>I feel like a good Hollywood version of this would be rolling the camera thru the scene, or cutting shots, to solve this problem.</p>
<p>That and a lot of Fume FX, less AB <img src='http://www.a-chasm.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Je te dis adieu, Château de Chambord!</title>
		<link>http://www.a-chasm.com/?p=24</link>
		<comments>http://www.a-chasm.com/?p=24#comments</comments>
		<pubDate>Wed, 06 May 2009 04:01:15 +0000</pubDate>
		<dc:creator>jdrouse</dc:creator>
		
		<category><![CDATA[FX]]></category>

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		<description><![CDATA[
.
I suspect that trebuchets are involved.
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<p><div class="wp-caption aligncenter" style="width: 650px"><img title="Original Plate" src="http://www.a-chasm.com/FX/Pics/Chateau-de-Chambord-640.jpg" alt="Chateau-de-Chambord" width="640" height="480" /><p class="wp-caption-text">Chateau-de-Chambord Original Plate</p></div></p>
<p>.</p>
<p><div class="wp-caption aligncenter" style="width: 650px"><img src="http://www.a-chasm.com/FX/Pics/Chateau-de-Chambord-Hell-640.jpg" alt="Chateau-de-Chambord Concept" width="640" height="480" /><p class="wp-caption-text">Chateau-de-Chambord Concept</p></div></p>
<p>I suspect that trebuchets are involved.</p>
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		<title>Chicago FX - Part 2</title>
		<link>http://www.a-chasm.com/?p=14</link>
		<comments>http://www.a-chasm.com/?p=14#comments</comments>
		<pubDate>Tue, 05 May 2009 16:26:36 +0000</pubDate>
		<dc:creator>jdrouse</dc:creator>
		
		<category><![CDATA[FX]]></category>

		<guid isPermaLink="false">http://www.a-chasm.com/?p=14</guid>
		<description><![CDATA[Color tinted for the 40s era because I really love the building on the left. I wish I had blown up THAT one.
I&#8217;ve put the lid on this project right now.  I&#8217;m pretty happy with a lot of it and if I was to go back and do it all again I think I oculd [...]]]></description>
			<content:encoded><![CDATA[<p><div class="wp-caption aligncenter" style="width: 645px"><img src="http://www.a-chasm.com/FX/Pics/Chicago-Rev04.jpg" alt="shit be nuts." width="635" height="425" /><p class="wp-caption-text">shit be nuts.</p></div></p>
<p>Color tinted for the 40s era because I really love the building on the left. I wish I had blown up THAT one.</p>
<p>I&#8217;ve put the lid on this project right now.  I&#8217;m pretty happy with a lot of it and if I was to go back and do it all again I think I oculd have done it twice as good, four times as fast and been that much happier.</p>
<p>I added some buildings from Korea in the hole left in the plate when the building drops. I painted the effects mask to keep the trees and things in place on the bridge.</p>
<p style="text-align: left;">Color correction in Fusion which didn&#8217;t really make it thru the compression and Vimeo.  Color profile nonsense I suspect.</p>
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		<title>Chicago FX - Part 1</title>
		<link>http://www.a-chasm.com/?p=7</link>
		<comments>http://www.a-chasm.com/?p=7#comments</comments>
		<pubDate>Sun, 03 May 2009 21:42:32 +0000</pubDate>
		<dc:creator>jdrouse</dc:creator>
		
		<category><![CDATA[FX]]></category>

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		<description><![CDATA[I&#8217;m working on some new effects in Max. I took a plate and I&#8217;m bringin down the building!  So far I&#8217;ve used Rayfire, and Afterburn.
First I blew out the sides using PhysX thru Rayfire but then I brought the rest of the building down with Reactor. What I wouldn&#8217;t give for a PhysX concave solution.  [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m working on some new effects in Max. I took a plate and I&#8217;m bringin down the building!  So far I&#8217;ve used Rayfire, and Afterburn.</p>
<p>First I blew out the sides using PhysX thru Rayfire but then I brought the rest of the building down with Reactor. What I wouldn&#8217;t give for a PhysX concave solution.  Or a multi core CPU solver for that matter.</p>
<p>More to come.</p>
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