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Château Strike FX - Work in Progress 1

This entry was posted on May 11 2009

Floating Explosion? Yah we got dat.

Floating Explosion? Yah we got dat.

I’ve laid down some initial explosion systems in 3dsMax and Afterburn. I can’t figure out a good visual solution for getting the smoke trails out of the way. I also cant seem to thin their density fast enough to look good.

I feel like a good Hollywood version of this would be rolling the camera thru the scene, or cutting shots, to solve this problem.

That and a lot of Fume FX, less AB :)

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