Château Strike FX - Work in Progress 1
This entry was posted on May 11 2009

Floating Explosion? Yah we got dat.
I’ve laid down some initial explosion systems in 3dsMax and Afterburn. I can’t figure out a good visual solution for getting the smoke trails out of the way. I also cant seem to thin their density fast enough to look good.
I feel like a good Hollywood version of this would be rolling the camera thru the scene, or cutting shots, to solve this problem.
That and a lot of Fume FX, less AB

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